Framework for Interactive Video Vignettes
The primary goals of the project are defined as the following:
To investigate the most suitable technology for implementation of the vignettes
To enable the creation of interactive video vignettes, featuring:
Accurate frame-by-frame traversal of video footage
Cursor-based interaction with graphic overlays on frames of a video
Interactive data analysis and reporting tools such as graphs and charts
Recording certain statistics concerning the use of these video vignettes
Support for closed captions
Support for major mobile and computer platforms
Support for web-based vignettes with no installations or downloads necessary
Ability to view a series of pages interspersed with text and quiz questions.
GIS Optimized Labor Scheduling and Tracking Mobile Application
The development team will be responsible for developing the cross platform mobile punch-clock app, manager web app, and robust server side components. An additional goal is to design the system so that Paychex can continue to evolve the application and easily incorporate it into their mobile platform offering.
Heads Up Display on Android
The goal of this project is to build upon the SAndroid project, which was created as a previous Software Engineering senior project. SAndroid provides services such as TacChat, SA proximity, and Cursor on Target. Our project will use these services in conjunction with other information provided by the Android phone, such as current location and orientation. These features will act as a Heads-Up Display (HUD) which overlays video captured from devices to provide augmented reality functionality. The end result of the project is an Android application, so the video feed will generally be coming from the phone's camera.
The Augmented Reality portions will utilize existing libraries - either Qualcomm's AR library, or the one available through Google.
iPedago â€°Ã›Ã’ Personal Learning System
iPedago is an organizational learning tool to promote self education and content reinforcement. It’s targeted towards students but with the flexibility to work with any individual who wishes to research a new topic. Users can import content from a variety of different sources and file types. The application allows users to create their own questions and answers to place on virtual flash cards which can be revisited at anytime. The system can optionally quiz the user at random times to ensure comprehension of the material.
Users can import resources and extrapolate important bits of information to help summarize the material. They also have the ability to highlight snippets of text for quick recall later on and even create a glossary of key terms and definitions automatically. iPedago has a coach to help guide the user through the process of building their topic project(s).
Many commercially available digital learning systems are targeted towards specific subjects or disciplines. This product, on the other hand, has the flexibility to assist with self-learning for any desired subject. In addition, once a project is published by an iPedago user, it can be distributed amongst other users interested in learning the same topic across the world.
School Volunteer Management Interface
The site will accommodate three types of users: Posters, Helpers and Volunteer Coordinators. Posters are pre-approved administrative figures that are in search of volunteers for a certain need. Helpers are community-approved volunteers who are looking to contribute volunteer hours of service or donations. Helpers will be able to print a report detailing their volunteer history. Volunteer Coordinators are volunteers who are aware of the communities volunteering rules and any legal criteria for posted needs; they are also responsible for approving or rejecting need requests, as well as creating/approving user accounts. The system will give users the opportunity to provide feedback on the task and on the volunteers who completed the task.
The first live test of the website will be administered at the Brockport Central School District.
Virtual Industrial Facility - Simulated Environmental, Health & Safety Assessment
courses may tour a virtual facility and interview workers. Students will identify environmental aspects and impacts, as well
as occupational health and safety hazards and risks, based on the information they gather about the activities of the
simulated facility through their interviews with facility personnel. Potentially, students may also be able to observe EHS
concerns in the virtual environment. Students will work either individually or in teams to turn in a completed EHS report.
The professor of the course may log in to view and evaluate the students' completed reports, to group students into project
teams, and to create or modify virtual facility scenarios. The application will assist in the professor's evaluation of
students' reports. Team PUMA will provide the finished project, the documentation for operating the system, and other relevant
project deliverables to the faculty advisor and the project sponsors. This project should be considered by the project sponsors
and students taking the course to be superior to the current workbook system.
Semester Conversion â€°Ã›Ã’ New Course System
A User Interface Toolkit for Microsoft Mediaroom
1. Perform a thorough usability analysis of the MoSoNex application on the Roku Box and review applications on the Roku box as well as other competing frameworks (Yahoo TV Widgets, GoogleTV, and Boxee).
2. Gain a solid familiarity with the Windows Mediaroom platform in order to create and document a UI Framework that can be used to create new applications. In addition to standard user interface widgets, such as buttons, labels, and text fields, this project will develop specialized interaction techniques for displaying and interacting with large collections of media objects.
3. Create a series of example applications that can be used as a tutorial for MoSoNex developers new to the Framework/Platform.
4. Develop a MoSoNex application on the Windows Mediaroom platform using the UI Elements built by RIToolkit. The aforementioned are sorted based on the order they have to be developed. The customer has expressed that Part 2 and 3 are the most important parts of this project. Step 1 will be used to gain a better understanding of which elements need to be fully defined in Step 2. Step 3 will be the stepping stone between the UI Framework and a fully functioning product (Step 4).