Minnutes · Kodak logo is usually the admin button (double click) · Kiosks already have a "color chooser" app, but ours is close · Cutout shape ideas § Present rectangle and have a control panel to size is, and drag to move § Everyone likes arrow keys . a lot of repeated pushes (no one thinks of holding) . Sound feedback can get annoying · Heart & shape recognition § If it's recognized, how do we know what to do next? § Remember the Soccer Mom example (only 80% of the population can be pleased) . Generally no dragging, more buttons than dragging. ¨ No one thinks of dragging ¨ Only techies know what "dragging" is ¨ Use buttons . Double clicking is rare, too § System needs more feedback . "Touch the center point of the heart" . No harm if the shape is automatically recognized, but having 2 options isn't very smart · "It is easier to critique designs that create them" · All pictures at once § Move images by 4's § How will you know about the dragging feature? · What happens if you take more than one picture when choosing the background image? § Apply things like that to the whole process, keep it consistent · Wizard-like interface would probably be best · Only have about 7 chunks of information at once § Lighten up the screen, focus only on what the user is going to be doing . Only expose the least amount of tools ¨ Hide sizing and rotating for instance ¨ Sliding up and down is annoying . Advanced users will go hunting for their more advanced features ¨ Choose automatic images . Undo, Print, Add label, add & remove image, add label . "Extras button" · These people are probably thinking pictorially § "You can make one of these" § Choose pictures up front . "Pick a few to work with" § Maybe join the cropping with the movement . WYSIWYG works best . See the background real-time when you're choosing it § Requirements say that it has to exist, not that it's easy to find § WSFTP button in the middle of the divider to add § Put 40% whitespace around things . Check it in German for the worst-case scenario · Important points to have: § Intuitiveness § Discoverability § Learnability § Redundancy, have a simple, obvious way and an advanced way as a backup · How to we get the images? § Needs loading interface § Smoke and mirrors will be good . Just pull them from some directory § Let them choose the images and then forget about choosing the images § How do we know how we want them cropped until seeing the final menu? . Crop them later. A lot of people are going to be changing their minds · I have 30 images, I choose one, how big is it and where does it go? · Do we need to go to full resolution when cropping? § Force them into a workflow . Click picture -> Popup "How do you want to cut it?" -> put on the canvas somewhere § Put some instructions on the canvas . Touch picture to choose them . Demonstration animations/slideshow § Try and find examples and take credit for them (watch out for patents) · How do we test? § Find the target audience . Human experimentation can be bad ¨ "We aren't testing you, we're testing the system" ¨ Give them the solution at the end § Think up some metrics . Design the test from there § 5-6 should be sufficient § Look for . Efficiency ¨ Error rates ¨ Task time ¨ Time spent in error mode ¨ Task completion rates . Limit by the "I've had enough of this!" factor . Don't say the keywords in the task (it's cheating) ¨ Find funny ways to say things ¨ Be vague . Offered help for scripting up the task Damien's law of usability: "If you don't allow users to make a mistake, they can't."