Concerns from implementation: PPI to DPI conversions It will probably go into another printing framework Artifacts in image source are okay Artifacts in the tools, not. Change requirement to 3600 x 4500 Memory Allocation Figure out how much memory they take and then tell them when they're going over the limit Simply limit the number of pictures Set max at 10 Image quality Scaling up a 3.something MP picture Add "heads up" message for when you choose a picture that is too small (but let them do it anyway) Stretch Goal - Heads-up when the user scales the image too big, too You can make a really good 8x10 with a 3 MP camera Test it with 2MP to 10MP Storyboard Selecting images Get rid of the scrollbar? Replace with the up and down buttons? "How do you know where you are?" Add a "You are a picture X-Y out of Z" label Turn to chubby, traditional scrollbars Make the buttons about the size of the thumbnails on the storyboard Disable endpoints when it's time, or let it loop? Put a label on there Change "done" or "next" to "continue" Background selection Stack 'em (And don't forget the examples) Background Change "The Collage" to "Your Collage" Change "Image" to "Picture" Workspace Change selection panel to "Up" & "Down" Include "X-Y of Z" label there, too Change "Delete" to "Remove/Discard" picture Change "Rotation" to "Rotate" Change "Snap" to "Align" Change "Blend" Change "Backdrop" to "Background" (All over) Change "Background Blending" to "Background Brightness" Crop Dialog Make the undo button look different Associate the colors (shapes? Textures?) of the active button and its active control buttons Button names: Create shape? --or-- Make a label for the cropping menu "Cropping Tools:" "Square" "Oval" etc. Print Preview Print buttons: "Checkout" "Purchase $numCopies" "Quantity" Have num copies on the preview page Demo items Go to next screen on the Color/Texture/Picture page without the "next" button Include the "Hold" feature when moving after 200 miliseconds Also speed up the step-rate when holding to move images faster (point of contention in the Kodak guys) Keep things away from the Bezels of the monitor Change the "Less", "More", "Most" to grid pictures (be careful with the testing it) or Call them "View 4", "View 16"... Make the last touched image be in the center when changing the display. Todos: Doc Todo: Move yellow requirements to the correct Releases Color code to something different to show slipping Add Legend (?) Code: Add error/warning message dialog(?) infrastructure Alert the user when they're selecting a small image Allow for the Warnings to be ignored Investigate text overlays to show the first time they get to a screen (Maybe it can get rid of the help button)